Monday 18 September 2023

Cape Ortegal - The Replay



The setup for this game, including the ships involved, can be found here. This is my first major game in this genre, so apologies for the lack of nautical terminology.

The Wind in their Sails

British fleet started with the initiative, and Strachan decided to close the gap between the two fleets as rapidly as possible. With the wind in their sails, the British squadron made rapid pace towards the French fleet, although the Caesar at the fore of the British Line came under heavy fire and took substantial damage. 
Age of Sail



Unfortunately for Caesar, my novice interpretation of the partial broadside probably led to her sustaining more damage than necessary. However, be aware that these fighting gun platforms can absorb a lot before they begin to weaken.

Cutting the Line

However, as the British line approached, it swung to starboard at close range, and both fleets exchanged some devastating broadsides. After these exchanges, the honours were even. However, the British gained the first movement chit next turn, allowing them to cut the French line,  racking the Dugray and the Formidable. Both took heavy damage; the Dugray received a critical hit and lost her steering. Meanwhile, the Hero and Courage concentrated their fire on the Mont Blanc, which suffered heavy damage but remained actionable. After this divesting turn, the French fleet was in disarray. Dugray was sailing away from the action, and the Formidable's poor crew, an unlucky set-up throw, struggled to execute a turn to rejoin the Mont Blanc and the Scipion.

Cutting the Line



Dumanoir Strikes Back

By turn four, it looked like a British victory was assured, especially as the Namur had now come into the sight of the main action. However, the French were not defeated. A lucky broadside from the Formidable found its mark felling the Caesar's main sail, which collapsed onto the poop deck, injuring Strachen and the Caesars' senior officers. Strachan was forced to transfer the flag to Captain Gardner on the Hero.

This success against Caesar boosted French resolve, and the Formidable now managed to turn back onto the main action.  The plucky Scipion, which would prove to have the bravest crew on the day, continued to fight on regardless despite coming under heavy bombardment from the Hero and the Courageux. Finally, the two remaining French ships joined, enabling them to provide mutual support to each other.

The Weather Gods

Dumanoir le Pell now decided to isolate and destroy the Namur before she could join the main British squadron. Formidable and the Scipion sailed parallel to sandwich the Namur between their broadsides. However, the firepower of these ships had been diminished by the previous action, and minor damage was done. The Namur finally linked up with the Hero and the Courageux to form a new battle line that launched a vicious attack on the remaining French ships. The game has now turned into a series of fleeting exchanges as the ships passed between each other, and any kind of formation was now lost.

The advantage was now with the British, and it looked likely that the reenactment would create the historical outcome.  Again, when victory seemed inevitable, nature intervened. The wind turned more to the south, and on the next turn, the waters became choppy.  It appeared that the infamous lousy weather of the Bay of Biscay would have the last laugh because the conditions gave the French the chance to escape the clutches of the British warships. However, this proved to be a false hope. Another bombardment from the British ships forced the brave Scipion to strike its colours. Finally, the Namur and the Courageux caught up with the French flagship, forcing Admiral Dumanoir le Pelley to surrender.

The Final Moments


Some Thoughts

It was an enjoyable game with lots of twists and turns. As I am still learning the intricacies of KMH, mistakes were made, partial broadside and tacking being the two I spotted during the game. Also I think I will make two minor changes to the rules,
  1. A test  to break the line. It is, from my reading that this was a tricky manoeuvre.
  2. Introduce a call by the admiral to allow the ships to fight individually.  At what point in the game should you introduce ship cards/chits for individual ships and then squadron cards removed?   

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