Welcome. This blog is a record of my wargaming, but more importantly, of the worlds behind the games.
I am a wargamer driven by a love of history, detailed research, and narrative. Most of my gaming is done solo, which naturally pushes me towards campaigns, long arcs, and decision‑making rather than competition or optimisation. I am far more interested in why a battle is fought than in whether it is perfectly balanced.
I enjoy exploring periods where history is uncertain, fragmented, or contested — post‑Roman Britain, the medieval world, colonial conflicts, and even imagined settings rooted in historical logic. I have little interest in ahistorical match‑ups or empty tables marked out with abstract terrain. For me, the tabletop is a landscape, and it should look and feel like a place where events could plausibly unfold.
I am also a collector of rules. Rather than committing to a single system, I prefer to build environments — persistent backgrounds that can support multiple campaigns, scenarios, and rule sets. The world remains consistent even as the mechanics change. One month a conflict might be explored through skirmish rules, another through mass battle systems, but always within the same narrative framework.
This blog is primarily where I post:
- battle reports and campaign episodes,
- scenario ideas and test games,
- practical reflections on how games played out on the table.
If you are interested in narrative‑driven wargaming, solo play, historically grounded settings, or the idea that a wargame can be a form of world‑building rather than a competition, then you are very much in the right place.