Following on from the set-up post, here's how the refight actually played out, using To the Strongest rules in my second Phalanx versus Legion recreation.
The Roman right just couldn't get going. Activation roll after activation roll failed, and the wing shuffled forward at a snail's pace towards hills that were, for now, still empty. Over on the Macedonian left, Nicanor was having exactly the trouble he had historically: getting the phalanx files into any kind of order was proving a nightmare, with battalions still trickling up from the rear and trying to sort themselves into a coherent line.
Meanwhile, on the Macedonian left, the cavalry piled straight into a fast, bruising melee that would run on for two or three rounds, both sides trading blows without either gaining the upper hand.
On the other flank, things followed the history books rather nicely. Philip, commanding his right-wing phalanx and the Agema, pushed his men down the hill and straight at the Romans. The legions counter-attacked, and the two sides settled into a grinding, prolonged melee. Only one phalanx managed to punch its way through the Roman line — and promptly discovered the classic phalanx problem: try turning a formation that dense once it's committed. It wasn't going anywhere fast.
The Roman Left attacks Philip's Right Flank
Round Four – Flamininus Commits
By round four, Flamininus decided it was time to act. Like his historical counterpart, he could see the Macedonian line fragmenting, with gaps opening up, and rode over to his right wing in person to get the attack moving.
It didn't quite go his way at first — the Macedonian attack on that flank actually faltered, and the phalanx-versus-legion slugfest in the centre ground on with neither side able to land a decisive blow. Whatever advantage the phalanx got from fighting downhill, the Romans clawed back with their knack for rallying and rotating troops through the ranks. Say what you like about the legion, it's an awkward, stubborn thing to shift.
On the left, Flamininus pushed his own right wing forward. Nicanor, meanwhile, was learning the hard way just how difficult it is to get a phalanx into any kind of formation mid-battle. A line did eventually form, but it had drifted rightward, leaving the Macedonian centre thin and exposed, held only by the mercenaries and Thracians.
On the Macedonian Left, Nicanor finds it difficult to form the phalanx into a battle line
The Collapse
And then it all started to unravel for Philip.First the Thessalian cavalry quit the field, tearing open a gap between the phalanx and the guard cavalry and leaving Philip dangerously exposed to being surrounded. On the left it got worse still — the phalanx, under constant pressure before it had even properly formed up, began to lose cohesion. The Thracians broke from the centre, and the mercenaries, reading the way the odds were shifting, decided discretion was the better part of valour and made themselves scarce.
With the Macedonian line in tatters, the Romans poured into the gaps, especially on the left. Nicanor's own phalanx broke, and he was surrounded. That was that — the battle was over.
The Verdict
All in all, the game reproduced the historical outcome pretty faithfully. Philip found himself neatly surrounded, though he could have cut his losses and escaped with the guard cavalry, and on the right the phalanx could still have managed an organised, if costly, fighting retreat rather than the rout it suffered.
Great fun to play, though it does demand a bit of discipline in managing your cards and chits — it's easy to let activation priorities get away from you. The other lesson I've taken from this one is entirely cosmetic: my general bases need to be redone to make the commanders stand out more clearly on the table. Games should look good, after all.
Next up in Legion versus Phalanx, we head east to Asia Minor for the Battle of Magnesia.






