Campaigns may be firmly historical, loosely interpreted, or deliberately speculative. What unites them is an interest in historical simulation: using wargames to explore how conflicts might unfold, rather than simply to refight set-piece battles. Background material, maps, and scenario design are as important as the games themselves, and much of the writing here focuses on the thinking behind the tabletop.
This page acts as a guide to the major campaigns documented on the blog, with links to background articles, scenarios, and battles.
Featured Campaigns
Mystic Britain: Chronicles of Blood and Iron
A dark-age campaign set in a fractured post-Roman Britain, blending historical uncertainty with mythic elements. The campaign explores power, loyalty, and survival through linked scenarios and evolving factions.The Spectacular Adventures of The Leopard (Pulp Alley Campaign)
A character-driven skirmish campaign focused on narrative development, personalities, and small-scale actions rather than grand battles. The campaign is set in the English Civil War in 1643 and captures the swashbuckling feel of films like The Three Musketeers, Moonraker, and The Scarlet Blade.Previous Campaigns
- Shadow Wars – A fantasy campaign set in a generic fantasy setting with a few twists. The Widernbess campaign is the first in a series. The story starts here.
- The Feud – a simple linear campaign set during the 1st Baron's War, using the Baron Wars and Lion Rampart rules.
- Tomb of the Serpent. –a ready-made campaign for Pulp Alley set mainly in 1930s Egypt. Follow the adventures of Slade Horton and the Mace Institute.
- DNA and the Gas of Madness. - a superhero adventure set in 1980's San Diego. Here, a UN-sponsored supers, Aegis, try to stop Dr Nichlos Armagus's (DNA) and his madness gas.
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