The seed was planted when I stumbled across Hans Holbein's famous painting of Sir Thomas More and his family. In the background, half-hidden in a doorway, stands a mysterious young man clutching a scroll. The art historian Jack Leslau argued that this figure was Dr. John Clement, husband of Margaret Giggs, More's adopted daughter, and, more controversially, that Clement was in fact Richard of Shrewsbury, the younger of the lost Princes in the Tower.
That idea lit my imagination. What if a descendant of Clement survived into the seventeenth century? A man of mystery, royal whispers in his bloodline, stepping into the storm of the Civil War? Thus, Edward Clement – the Leopard – was born.
The Leopard's Story
In early 1643, he was dispatched west to aid Sir Ralph Hopton, taking up the role of chief intelligence officer. There he crossed swords with an old nemesis: Aaron Bell, the fiery Puritan preacher who had sworn to unmask him.
The Fellowship of the Claw
- Young Billy – a nimble-fingered street urchin with quick hands and quicker charm.
- Fletcher – the Clement family's old gamekeeper, a deadly shot when sober, a liability when not.
- Edgar – the family's secretary and fixer; once a courier of secrets and master cryptographer, now a dangerous old man who knows everyone's business.
- Maarten van Asbeck – a bastard son of a Dutch noble, long-time comrade of Edward, hardened by the Thirty Years' War.
- Milo Crumb – the hapless adventurer, often lost, often in trouble… and yet somehow always stumbling into discoveries, such as the coded Parliamentary note he found when his head struck a low beam.
Bringing the Leopard to Life
The Campaign Board
The backbone of the story will be a custom Snakes and Ladders campaign board. Each die roll pushes the Leopard and his companions closer to their ultimate goal – but hazards, detours, and dramatic trials lurk along the way.The Scenario Generator
Initially, I wrote a dozen full scenarios to be played in random order, but that proved too rigid and sometimes broke the narrative. A sprawling table system followed, but that became clumsy and overcomplicated.The final version is much sleeker: a single 3D6 table that generates mission, location, primary objective, and complications all at once. Optional tables for minor plot points and enemy leagues add spice to the game. The result feels flexible, surprising, and – crucially – keeps the narrative flowing.
Enter the Leopard
Adventure awaits. Will the Leopard rise as a hero of the King, or fall as another forgotten pretender?