Showing posts with label The Feud. Show all posts
Showing posts with label The Feud. Show all posts

Monday, 7 November 2022

The Feud - Part 2

This is the second wargame in my ‘Feud’ campaign, between Gilbert de Clare and King John's High Sherriff, Engelard de Cigogné. The first battle report is where Gilbert ambushed Englelard and his local ally Abbot Peter on Evesham Road. I used Lion Rampart, 2nd Edition, for this battle to see how these rules played. Each side had 24 points. As usual, I played this game solo. I used Adjunct Introuvable to generate the deployment and orders for Englelard’s forces. Although Nic Birt designed them with battles in mind, they worked well in this skirmish. Now onto the backstory.


Raiding, Burning and Pillaging

After his successful ambush on Evesham Road, Gilbert de Clare continued his feud with Engelard 
and Abbot Peter, and throughout 1210 both sides raided each other's lands. Winter finally ended the crop burning and pillaging, but in spring, hostilities restarted when Gilbert attacked Abbey’s farmsteads near Didbrook. These attacks finally drew Engelard into a hasty battle in the wooded area south of the village.

Opening Moves.

Engelard adopted a cautious strategy that would allow him maximum flexibility, to entice Gilbert from the high ground before delivering a killer blow with his best men, whom he held in reserve. De Clare saw the ragtag forces arrayed against him from his advantage point on the ridge, the local levy and some monks. He took advantage of the circumstances and ordered a general advance across his battlefront. He kept himself and his knights as a mobile reserve to deliver a killing blow.

Three melees developed. On de Clare's right flank, his sergeant had moved across the wheat field to be met by a hail of arrows from the neighbouring enclosure. In the middle of the battlefield, Gilbert’s foresters moved slowly through Staites Wood to be encountered by the Abbot's men, hoping to use the dense wood to neutralise the enemy’s attack. On the left, Gilbert’s crossbowmen had seized the farm on the eastern end of Staites Wood farm. Where they conducted a historical resistance against Engelard’s spearmen, supported by the local levy, who were trying to turn Gilbert's weaker left flank.

De Clare's Crossbowmen valiant defence

 
De Clare's crossbowmen hold Wood farm against all comers[/caption]

The Battle Heats Up.

Seeing his crossbowman successfully holding the Sheriff's advance, Gilbert committed his mounted sergeant into the fray. They charged the spearman and forced them back without doing much damage. The sergeants' attack was the moment Engelard had anticipated because Clare had over-extended his battle line. Leading his knights, he suddenly appeared before Wood Farm and crashed into de Clare’s mounted sergeants, cutting them to pieces.


Engelard Slaughters de Clare's Sergeants

Engelard slaughters de Clare sergeants.[/caption]

The Challenge


Witnessing his hated rival's charge, De Clare committed himself and his knights to the fray. Engelard noticing he was now at a disadvantage, challenged de Clare to a due of honourl to improve the odds. Something Gilbert was too shrewd to accept. Thankfully for Gilbert, his men agreed, and the loss of honour had no impact on his men's morale, and fighting continued uninterrupted.
Guilbert‘s knights now engaged Engelard and his close retainers, forcing them to flee the field after several rounds of fierce combat.

De Clare's Charge

 
De Clare charges Engelard's knights, after refusing a challenge.[/caption]

All is Lost

Seeing their commander in flight, Englelatd's levy decided to scamper to safety. Gaps appeared throughout Engelard's battleline, with many of the Sherriff’s foot retainers becoming isolated and lacking support began to flee, abandoning their comrades to Gilberts and his knights.

Monday, 22 August 2022

Moths and Butterflies



Why is the wargaming so distracting? The simple answer is that I am a convicted rules tart. I can only see a set of rules or some review if I am drawn to them.

Moths

I’m like a moth to a candle. Nor do I think I am the only warmer to suffer from such an affliction. Many fellow hobbyists talk of large plastic boxes filled with unfinished projects or bookshelves bursting with rules, books and scenarios. A recent podcast by Wargaming, Soldiers and Strategy, made the same point. Only one of the presenters was disciplined enough to complete one project before moving on to the next. Therefore, I think I am in the majority of wargamers.

Butterflies

The podcast gave me hope and the feeling that I am not unusual to butterfly around and try different periods and rule sets. I have a dozen projects in various stages. A quarter, on average, are keepers. I will invest time, money and immigration. Currently, there’s are; Fantastic Battles is an epic-level fantasy game that has been the subject of several posts. I am planning a campaign to continue the story that started at Blackthorn Abbey. More about that in a future post.
Pulp Alley is a skirmish game set in the era of pulp comics, the 1930s and 1940s. I am about to start one of the authors', Phipps and Daughter, many excellent campaign expansions, Tomb of the Serpent.
Strength and Honour, a new set of rules for the ancient period, allows me to fight the battles of the late Republic and early empire on a man-to-man scale. It has also opened my eyes to the potential of 2mm. However, more about that is below.

Despite my butterfly approach to the hobby, these games have allowed me to get a regular flow of fun to the table. Howvever, like a moth I am drawn to the light of news rules and period that suddenly appeal.

The Indian Mutiny

An advantage of the butterflying is that it gets you to read loads of stuff I would only sometimes think about. An example is the Indian Mutiny of 1857. The story, as always, starts with a set of rules, Sharps Practice by the Two Fat Lardies. It is best described as a large skirmish game, something I do not usually get drawn to, but the rules are innovative, have the potential for some great characters and provide a solid narrative for the games. Therefore, after some initial reading, I am building a series of linked adventures around the 1st Madras Fusiliers, or Neils's Blue Caps. The young officers, the heroes of my story, would fight their way from Allahabad to Lucknow and onto Cawnpore. The Indian Mutiny is full of individual memoirs, a luxury for a medievalist that provided many sources of inspiration for designing scenarios.

The World of 2mm

As mentioned in a previous post, Strength and Honour have opened my eyes to 2mm wargaming. Have a quick look at this Facebook group to whet your appetite. The scale is cheap to get to the table and ideal for recreating historical battles. Also, it meets my need to try different periods at little outlay in time and money. Currently, I am putting some research together to enter the world of Horse and Musket, the sixteenth century and the Napoleonic wars. The painting side is quick but brings challenges regarding how to represent whole brigades or tercios on a base. Initially, I am looking at Napoleonic rules aimed at divisions and corp command structure. I am assessing the rules on the following criteria; basing conventions, solo play, community support, published scenarios, either official or otherwise, complexity, and finally, campaign potential. Then the plan is to narrow the list down to two or three rule sets to playtest thoroughly. The winner will be the one I enjoy the most—more of this journey to follow.

More to Follow

As any mathematician will not, this is only a handful of my projects. More will follow on my various skirmish games, my work reproducing the battles and warfare of the twelfth-century world and my fascination with the War of the Roses.



 

Saturday, 7 May 2022

The Feud

This wargame had a long gestation period. It took three Kickstarters plus many hours of painting before I have managed to get Baron’s War to the table. Barons War is a medieval skirmish game set in the thirteenth century.  The game was initially launched on Kickstarter in 2019 with figures for the Barons revolt against King John. Since then, further Kickstaters have followed, including several campaigns. Overall, the game is well supported and has supplements for the late Saxons, Vikings, the Norman Conquest, and the Crusades in Outremer.

A range of figures is also available through Footsore Miniatures. The miniatures paint up well, but like any medieval project takes a while to paint. This is my excuse for taking nearly two years to set up a game. The good news is the game can be played with about 25 figures aside, although a more significant skirmish can be fought as your retinues grow.


Skirmish on the Evesham Road.

Like all my games, there has to be a  strong narrative, so here is the backstory to the game. One aspect of the game I like is the campaign rules allow you, the players, to generate a grievance between the two warring barons and the flashpoint that ignited the armed hostilities. My campaign is set before Magna Carta and is loosely based on the campaign supplement, The Most Ignoble Feud. Therefore, this scenario will be the first of three games in the mini-campaign.  I also plan to use this storyline to test different rules and my ideas. 


Rivals in the West Country

The period witnessed John favouring baron families from outside his English realm. One of these was  Gérard d'Athée, a trusted lieutenant of King John, who had served him in France and later as a High Sheriff in England. Gerald was joined by one of his relatives Engelard, one of the protagonists of our story, whom John had appointed High Sheriff of both Gloucestershire and Herefordshire in 1210. The rapid rise of these men caused resentment amongst the English baronage, including the de Cares, a powerful family. The father, Richard de Clare, was Earl of Hereford and his son, Gilbert, had inherited the earldom of Gloucestershire from his mother. It is Gilbert, the son, who is our other feuding baron.


de Clare Coat of Arms


Monastery at Haines

Engelard's attempt to found a monastery at Hailes, at the centre of the de Clare’s holdings, sparked our fictional feud. Gilbert considered this one transgression too far and decided to ambush Engeland and his monks on the way to Hailes on the Evesham road.


Evesham Road


The Ambush

In preparation for his attack, Gilbert had blocked the road with several carts and tree trunks, forcing the battle into the narrow area between the wood to the south and the hills to the north. He hoped his superiority in mounted knights would be most effective in this narrow killing ground. On hearing from his scouts that the road was blocked, Engelard deployed his experienced archers and foot sergeants on either side of the road to try to turn the barricade. His smaller mounted contingent would be used to exploit any weakness.

At first, Engelard's plan bore fruit; his archers, supported by some militant monks, pushed Gilbert's crossbowmen back from the small farm and started to move into the forest. If they could expel the de Clare's crossbowmen, they could be able to shoot onto the flanks of men manning the barricade. Englelard's men had yet to make progress on the road but had pinned down the rest of Gilbert's infantry. At this point, Englelard decided to commit himself and his mount troops to attack the open land between the road and the hilly area. This was the moment Gilbert had been waiting for, and he committed his mounted knight. The knight quickly crushed Engelard's mounted sergeants and attacked Englelard and his knightly bodyguard. Outnumbered and taking casualties, Engelard fled to seek his revenge on another day.


De Clare's Knight await their moment

De Clare attacks


The Rules and the Game

Overall, I liked the rules, and I thought I had a great feel and produced an exciting weekend game. My one criticism is that I found the rules difficult to reference, despite QRS (Quick Reference Sheet), but this is probably true of any new set of rules. I plan to continue Engelard's and Gilbert's feud with a significant battle when Englelard seeks revenge for the dishonour inflicted on the Evesham road. However, the next episode will be played with Lion Rampart rules, so I can compare. 


The Story Continues

The story of Engelard's and Gibert's feud continues here.


Links

Warhost is the home of Baron's Warand includes articles and a retinue builder.

Barons War Facebook Group. A discussion group with many great photos for inspiration, army lists and downloads.

Blood Cries Afar, well research but readable book on the 1st Barons War. Great for inspiration and ideas.

Enter the Leopard – Swashbuckling in the English Civil War

Meet Edward Clement, better known as the Leopard – spy, adventurer, diplomat… and perhaps a forgotten pretender to the English crown. He is ...