This re-enactment is an early venture into Napoleonic naval warfare, using the Kiss Me Hardy (KMH) rules. My route to this battle and why I used the KMH rules can be found in my two previous blogs, Land Lubber and Age of Sail. This small battle is perfect for Kiss Me Hardy and solo play because of the few ships involved, although it can be played with two to four players.
Battle of Cape Ortegal, November 4th 1805
The Battle
The battle was reported in the Lloyds List on Tuesday, November 12 November,The Formidable, of 80 guns, Dugay Trouin, Mont Blanc, Scipion, of 74 guns each, separated from the remains of the Combined Fleet. After the action of Cape Trafalgar, were taken the 4th Inst. of Rochefort, by the Squadron under the command of Sir Richard Strachan, consisting of The Caesar, Hero, Courageux, and Namur Men of War, Revolutionaire, Phoenix, Santa Margaritta, and Aoleus Frigates, after an Action of 3 hours and a half. The Enemy had 5 and 600 killed and wounded; our losses about 300 killed and 100 wounded. – The Caesar, Courageux, Hero and Revolutionaire arrived in Plymouth the 10th with prizes, which are all dismasted.
Refighting the Battle
- Ship of the Line Engagements. In most battles, the frigates played a limited role so that the battle could be played without the frigates. The skirmishing between the frigates and the Scipion can be built into the Scipion profile to reflect the damage the ship had sustained. The advantage of this approach is that there are fewer ships to handle for solo play.
- Including the Frigates. The British frigates played a part in Strachan’s plans. Besides harassing the Scipion, they would later swing around the rear of the French squadron, forming a secondary line.
Commanders and Organisation
The scenarios involve few squadrons, so it is unnecessary to detail the commanders' capabilities and skills. If you want to add this command element, the following is If you want to add this command element the following is suggested, based on Nic Skinner’s, “I wish to amuse the fleet with a signal.”Captain Sir Richard Strachan, ............ Intrepid AdmiralRear Admiral Dumanoir le Pelley,..... Patriotic
The Ships
I utilised Brian Weathersby’s “Messing Around with Boats” extension with some of the Fires as She Bears Trafalgar pack suggestions to model the ships for this action. All the British crew are classed as Jolly Jack Tars with their morale status being determined randomly.The British Ships of the Line.
Name | Rate | Damage Points | Gun Dice | Speed | Notes |
Caesar | Large 3 | 88 | 10 | 12 | Flag Ship |
Hero | 3 | 70 | 9 | 12 | Carronades |
Courageux | 3 | 74 | 9 | 12 | French Prize ship. |
Namur | 3 | 70 | 9 | 11 | Foul Bottomed |
The French Fleet
Name | Rate | Damage Points | Gun Dice | Speed | Notes |
Formidable | Large 3 | 95 | 9 | 12 | Reduce damage Pts by 1d10+3 to reflect the damage taken at Trafalgar. Broadside reduced to 9 dice. |
Mount Blanc | 3 | 82 | 10 | 12 |
|
Duguay Trouin | 3 | 82 | 10 | 12 |
|
Scipion | 3 | 82 | 10 | 12 | But reduced by earlier frigate action. See below. |
Notes on French Ships
All crew are Sans Cullottes with their with their morale status being determined randomly.The Formidable
The Formidable was a large 80-gun third-rate, somewhat reduced in offensive capability due to damage taken during the Battle of Trafalgar. She had lost fifteen of her 12-pounders. This damage had been reflected in her Hull and Broadside ratings, by a dice roll and a reduced firepower.
Scipion
In this non-frigate scenario, the British may fire three unmodified broadsides, Long, Medium and Short, at Scipion prior to start of battle. This represents the duel between the British frigates Santa-Margarita and Phoenix prior to the main action. The three broadsides occurred an extreme, long, and close range. Critical damage caused by these broadsides is applied to the Scipion. If this option is used the British frigates play no part in the subsequent game.
Set Up
The action took place in November off the coast of Spain in the Bay of Biscay. A stretch of sea noted for its fiercest weather conditions. Therefore, the Wind Change and the Choppy Waters rules should be used.
The initial Wind direction given in Strachan’s report is in the south-east. Therefore, the British Ships have the Wind on the Quarter and the French Wind on the Bow.
The Namur
The Namur dragged some miles behind the British formation when the action commenced. To show this, the Namur will not appear before Turn 4. In this turn, throw 1d6
- Turn 4 if a 6 is thrown the Namur enters the table at the same point as the main squadron started the game and on the same heading.
- Turn 5 The Namur enters the game on 3, 4, 5, and 6, as described above.
- Turn 6 The Manor enters as described above.
On entering, add a Namur chit or card to the game sequence.
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