Sunday 18 February 2024

Strength, Honour and Chivalry


New year and a new project. I will try adapting Strength and Honour to the High Middle Ages, c. 1050-1250. I have read on the Facebook group that there is an adaption for the Late Middle Ages, but the Medieval period was a long one, about 1000 years. During this time, armour, tactics and the ethos of war changed.

Workbench Photo



Few Changes 


My starting point is that warfare in the High Middle Ages differed from warfare in the early Roman Empire, the period covered by the core rules. However, many mechanisms and troop types could easily be translated to the medieval period. However, differences do exist.

The Main Differences 


The Size of the Armies. 

Numbers are a problem for medieval chroniclers, but the overall impression is the armies were in the low 1,000s. Battles like Hastings and Hattin were the exception. This means that the base will represent a lot fewer men. An infantry base of between 1,000 and 2,000 men is my starting point. This means the battlefields are smaller, which will impact the mechanics, for example, command ranges.

Leadership. 

In Western armies, leadership had a heroic quality. The commander was usually attached to his retinue and led from the front. More Alexander than Julius Caesar. Muslim, Byzantine generals had a more classical approach to the general positioning. This will impact the Command Board and the risks to the general in combat.

Deployment. 

Honour and status had an impact on deployment. The vanguard and the rearguard were positions of honour.

Pre-Battle Sequence. 

Battles were rare. Most generals adopted a battle avoidance strategy. This makes the pre-battle manoeuvring more important. I am currently looking at adapting the Mortem et Gloriam system, which covers this aspect well with a simple set of rules.

Religion & Faith. 

What is the impact of religion - relics for auguries? It may be necessary to have a priest troop type.

Initial Scope

My initial area of concentration is the Crusades from the 1st to the 3rd Crusade because the variety of fighting cultures involved will be a good mechanics test. The main tactical styles will include the Western, knight-based armies with emerging chivalric way of war. Eastern military culture; the Muslims (sedentary, Fatimids and the Turkic ruled Damascus, etc) and Byzantine. These armies were influenced by the tactical doctrines of the Roman and Sassanid empires. Last, the culture of the steppe nomads, wild Turks and Mongols. 

The Battles Covered

The starting point is to get the scale per base correct. This will involve looking at about a dozen battles to ascertain the best scale to get 6-14 elements per side on the battlefield, but it also produces a balanced game.  The current list is; Antioch (1098), Ascalon (1099), Harran (1104), Ramla (1105), Tell Danish (1115), Field of Blood (1119), Ibelin (1123), Inab (1149), Harrim (1164),  al-Babayn (1167), Mont Gisard (1177), Hattin (1187), Acre (1190), Arsuf (1191), Gaza (1239), La Forbie (1244) and Mansurah (1250).
Not all these battles will make the cut, and the several battles fought during the siege of Acre could be turned into a mini-campaign.



Thursday 15 February 2024

Bomb in the Park.

This is the second game in a series that explores the superhero genre. In the first game, our team of heroes managed to acquire some of Dr Nicholas Amargus’s (DNA) deadly psychogenic gas. As the scientists work on an antidote, our team of superheroes find out that DNA and his minions are planning to detonate a chemical bomb in the Mission Trials Park. If successful, the harmful gases would threaten several small suburban towns. Our team of heroes., although missing, several members rush to prevent the Doctor’s heinous plan.

Super Mission Force


The first game in this DNA campaign, the ever-versatile Pulp Alley, used, but for this scenario, Super Mission Force was my rules of choice. As the name suggests, it is a set of rules designed for the genre. Also, the Kitbash miniatures I used came with character cards, so little pre-game planning was involved.

The Line-Ups

Aegis – the Heroes:

Star Phantom: A cosmic enforcer with blaster powers.
Primor: A stalwart defender from the magical realms, wielding a shard of unparalleled power.
Knight Eagle: The team's tactical genius and relentless vigilante.

DNA’s League of Rebirth:

Dr. Nicholas Amargus (DNA): A brilliant yet deranged scientist with enhanced mental prowess.
Emulator: Alien royalty armed with devastating blaster abilities.
Deadshot: A criminal marksman of unparalleled skill.
Mayhem: DNA's unwavering enforcer and protector.


The Battle Begins

DNA and his malevolent league converge around the ominous Weeping Angel statue, a harbinger of impending chaos within the city park.
Aegis, tracking DNA's movements, prepares to thwart his sinister plans, their resolve hardened by previous encounters and the gravity of the impending battle.

Round 1

Star Phantom, the vanguard of Aegis, launches a dazzling energy assault against DNA, but is swiftly ensnared by Deadshot's cunning arrow, plunging him into peril.
Knight Eagle and Primor surge forward, their determination unyielding amidst Emulator's relentless barrages from above.
Primor, channelling the mystic power of his shard, engages Mayhem in a titanic clash of strength and sorcery.


The Fray Intensifies

Knight Eagle, evading Emulator's onslaught, ascends toward the Weeping Angel, only to face a torrent of devastating blasts that leave him reeling.
In a dire turn, Knight Eagle succumbs to the relentless assault, his valiant efforts snuffed out as darkness descends.
Star Phantom, despite his resilience, falls victim to DNA's insidious mind assault and Deadshot's lethal precision, succumbing to the onslaught.


The Aftermath

With two of their own incapacitated, Primor valiantly attempts to stave off DNA's impending catastrophe, but the UN Chemical Unit arrives too late to prevent the release of DNA's toxic concoction.
As the dust settles, Knight Eagle, fuelled by determination and righteous fury, vows to bring DNA and his cabal to justice, while Star Phantom remains in a precarious coma, the team's beacon of hope hanging in the balance.
Aegis faces a dual dilemma: containing the spread of DNA's chemical calamity and unearthing the mad scientist's hidden lair before his next malevolent scheme unfurls.


To Be Continued...










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