Tuesday, 14 January 2025

Workbench 2025

Well, it is time for my self-indulgent post, where I quickly review my activities this year and look forward to the forthcoming year with its usual bucket full of projects.


Workbench Graphiv


2024 Review

Overall, I have been much better at getting games to the table this year, playing fourteen games. This meant more blog activity, which has started to attract a form of following. As usual, I became distracted by some new rules and periods. Midgard, Rangers of the Shadow Deep and the Dystopian Wars are the most notable. Whilst I try to stop myself from launching into new rules and projects, I just cannot help myself. A common affliction for most wargamers and something I will have to live with and the storage problem this involves. 

I have also been ruthless in trying to reduce my games; this includes Saga, Dystopian Wars, and Spaceship Gothic. These are not bad games, but they are the ones that appealed to me the least. A gull that I hope will become part of my gaming. 


Looking Ahead

In 2025, the idea is to concentrate on 4 projects.

  1. Pulp Alley and the Adventures of the Leopard. My Tomb of the Serpent campaign ended in December, and the Mace Institute will take a break for a while. The next campaign will follow the adventurers of the Royalist spy, the Leopard. The events will follow on from my test game, the Wayward Messenger
Leopard takes on All

The Leopard takes on Parliament’s troopers in the ruins of Wythboune Abbey.
  1. Midgard. These rules came out late in 2024, but I had played them at Britcon and liked their versatility, so after playing a few test games, I will put some campaigns together as part of James's campaign test environment. At the top of the list are Mystic Britain (Arthur versus some Dwarf invaders) and the Great Army of the 870s. Later development will be in my Shadow Wars setting, the Anarchy 1138-53, and when gods clash before the walls of Troy. However, these are painting projects for 2025.
  2. Super Mission Force. My superhero campaign against the master of the gene, DNA, will end early next year. This will be replaced by a superhero adventure in a Stempunk London of the 1880s. This is an attempt to get some use of figures that have been set on the self for a couple of years. An objective that pervades my Leopard and Midgard projects as well. 
  3. Simulations. These are epic historical clashes played on the tabletop. The following are planned for next year.
    1. Mark Backhouse has produced and supplemented his Strength & Honour rules, which handle ancient warfare between Alexander and Hannibal. I have had some old 6mm miniatures for some time, so I will rebase and redeploy them. The Battle of Pynda is the first on the list.

The Macedonian Phalanx prepares to receive the advancing Roman Legions.
    1. I will continue to work through the War of the Roses battle with a refight of Tewksbury.
    2. My Peninsula battles project moves slowly forward, and Vimeiro is the first conflict to be played.
    3. I am planning a semi-historical rematch of the Lucknow campaign during the Indian Mutiny. Here, the Sharp Practice rules will be used to fight the engagements. Therefore, I am not looking at big battles but large skirmishes and trying to capture the strategic and tactical decisions.

Ad Hoc Adventures

Kiss Me Hardy, one of my favourite games, will take a break this year. I am awaiting the second edition, and in the meantime, I have decided to use a 1:700 scale, so there is a bit of modelling to do. Several single or small squadron actions will be attempted as the new fleet grows.
Rangers of the Shadowdeep, with its low cost and quick setup time, will be one of the main short games for 2025 as I continue with the adventures of Thalia Songweaver. In addition, a new fantasy city game, Traitors of Troll Gate, is due for release, which will serve a similar purpose. 

Big Projects.

Crusader battle is my attempt to adapt Strength & Honour to the first century of the crusading enterprise using some old 6mm figures. The other big project is researching the Italian Wars from 1494-1559. This is mainly a research project for 2025, but the ultimate aim is to refight some of these battles with some old 6mm I inherited from somewhere.

The Blog.

This blog has mainly focused on battle reports, which will remain because I like to write a narrative about my wargame adventures. However, I want to add more depth by reporting on my various projects in development and some of the campaign mechanisms I plan to use. In addition, I hope to do a few more rules reviews and, if I can get the download function to work, offer some download scenarios, etc.

Saturday, 4 January 2025

Tomb of the Serpent God - The Final Chapter

The blazing sun of the desert had barely faded from memory when our band of adventurers emerged from a portal in the heart of a desolate land. In the shadow of a cursed tomb, their hopes of finding Sir Francis, Thwaites, and Marjib had crumbled into the dust. Alfie, clinging to life, was carried to a nearby village, where he made another miraculous recovery. His pale, haunted expression betrayed that fate had not finished with him.
Ever the leader, Slade secured the aid of a local guide, Menrit, to navigate the foreboding temple that loomed over their mission like a viper coiled to strike. With each step closer to the Snake God’s lair, an oppressive dread hung heavier. 

The Mace Insitute


The Antechamber

Their journey brought them to the temple’s antechamber, smothered in shadow and silence. Slade’s torch sputtered to life, casting flickering light across the crumbling masonry. A great stone door barred their way, its surface carved with strange glyphs that seemed to slither under the torchlight. As Slade heaved it open, the brittle structure groaned in protest, sending a jagged chunk of stone hurtling toward Honey. She narrowly sidestepped it, her breath catching in her throat.

Tomb Entrance

The Entrance to the Snale god's Prison/Tomb
 


The Writhing Wall

The corridor beyond was long and narrow, its walls crawling with a sickly green luminescence. Daphne leaned closer, her eyes narrowing at the source of the eerie light. “Beetles,” she whispered, her voice tinged with disgust. “And not the friendly kind.” She reached out, brushing her fingers against the writhing insects. The cold struck her like a dagger, and she jerked her hand back, trembling as a pallor overtook her face.


Maat - The Despoiled Goddess of Balance

Further in, they came upon a plinth crowned by a statue of Maat, the goddess of balance, her scales shattered in a cruel mockery of justice. At her feet gleamed a massive ruby, a beacon in the darkness. Slade, ever daring, stepped onto the slippery surface, his muscles taut as he pried the gemstone free. Relief flooded the group as he retreated unscathed—until a harsh scraping noise echoed deeper within the corridor.

Scorpions 

Before anyone could react, a monstrous scorpion burst from the shadows, its claws snapping and its tail poised to strike. Honey’s pistol barked in defiance, the shots briefly staggering the beast before it lunged, swatting her to the ground. Slade and Alfie rushed to her aid, their weapons hammering the creature until it collapsed in a heap of chitin and ichor.


The group pressed on, but their trials had only begun.


The Defenders of the Tomb

Slade was the first to enter the inner chamber, and the stench of decay hit him like a wave. From the gloom emerged the risen priest, his rotted form shrouded in malevolent power. Slade fired, but the bullets ricocheted harmlessly off the creature’s ancient armour. As the priest loomed closer, rubble stirred at the room's edges, disgorging skeletal warriors with rusted blades.


Slade Versus the Risen Priest

Slade fights the Risen Priest in the Outer Chamber. A Combat that would last to the end of the scenario

Daphne and Alfie fought valiantly as Honey and Menrit struggled to regain their footing. Each step forward was met with fierce resistance as more undead clawed their way from the temple walls. Just as hope began to waver, the Ankh Amulet around Slade’s neck flared to life, its golden light coursing through him. Empowered by its energy, he fought with a ferocity that turned the tide, forcing the priest back. Yet the creature refused to fall, its unholy vitality mocking their every effort.

Then came the final test.

Burial Chamber

Alfie stumbled into the burial chamber first, but an unseen force struck him down, flinging him back like a ragdoll. His limp body sprawled across the chamber floor, another cruel twist of fate in his harrowing journey. The burden now fell to Daphne and Honey. With Menrit holding the line against the horde of undead guardians, the two women edged closer to the sarcophagus of Apophis himself. 

The Inner Chamber

A Tomb Guardian awaits in the Inner Chamber, soon joined by several undead warriors.

The air was heavy, thick with ancient malice. Each step was a battle against the slippery floor and the oppressive force radiating from the tomb. At last, they reached the god’s prison, their voices trembling as they recited the ancient ritual: The Rite of Ra.

As the final words echoed through the chamber, a golden light burst forth from the tomb, its brilliance piercing the darkness. The black, writhing mass within shrieked and writhed as it dissolved into nothingness, its malevolent presence banished at last.

But as the dust settled and silence reclaimed the temple, one question lingered: had the Snake God truly been defeated, or had they merely opened the door to something worse.


Postscript

Three weeks later, the team sat in the shaded gardens of the British Archaeological Society, sipping ice-cold drinks. Alfie had once again recovered from his injuries. Mr Indestructable was Daphne's nickname for him now. Sir Francis, Thwaites, and Majib were reunited with their friends when they crossed the portal in the temple. After sealing the portal, the group returned to Cairo. As they relaxed, the society's director expressed the British government's thanks but added that the breach caused by Aphosis and his disciples had set off some unexplained incidents, including those in the Nile and Sudan. 

Whilst Sir Francis had to return to London accompanied by the ever-faithful Thwites, the others decided that their work in Egypt needed further study.
 

Final Remarks 

The final game lived up to its build-up. Daphne and Honey managed to complete the final plot. As the campaign progressed, the characters began to take on life and became more three-dimensional. The ever unluck Alfie with his soft spot for Daphne, the daredevil amongst the gang. Slade became a solid if a bit of a brooding presence, and Honey became the girl who was never flustered.

We will hear more about the Mace Institute soon, but next, we will move our Pulp experience to turbulent seventeenth-century England.





Monday, 9 December 2024

The Burning Desert

This is the fifth part of my Pulp Alley, Tomb of the Serpent campaign. After the ambush at the oasis, our heroes have been forced to abandon their vehicles and proceed on foot. Carrying the remains of their supplies, they find it hard going. The one advantage they have over is Majib, the Arab foreman that they had rescued from the destruction at Professor Remi's camp. The tall Egyptian knew the ancient way the poor Professor was trying to unearth. As they approached a narrow valley, Farouk waved the party to silence. He whispered, ' This place is cursed.'

Mace Banner


The Landscape 

This extract from the future Lady Daphne’s diary provides a vivid description of the cursed valley that the team entered,

The gorge was narrow, and despite the heat, the dark walls ran with stagnant water. Thankfully, this oppressive environment was short, and it quickly opened into a valley flanked by rocky outcrops. On the valley floor, there was evidence that the valley would have been fertile in the past; now, it was a place of death.

As we entered the valley, we could see a temple at its far end, which was largely submerged in the desert’s sand. As we would discover, the rocky valley at its southern end gave way to treacherous sands.

Let's Get the Hell Out of Here

The heat in the valley and obsessive, sucking the air from our heroes. Looking up at the rocky peaks, Slade did not like it and feared an ambush. ‘Let’s get out of here’, and started to jog towards the ruined temple at the other end of the valley. Slade’s assessment was correct as a gunshot rang out, and blood began to pour down Slade’s arm, thankfully only a graze from the bullet. The party looked up and saw more of the tribesmen they had encountered at the oasis appear from the rock outcrops.

The party moved as quickly as possible, but the shots came from both sides of the valley, slowing them down as they exchanged fire. Suddenly, Alfie slumped and a red pool of blood spread from his right side. Daphne immediately dropped to his side and tried to comfort him. It seems Alfie's rotten luck has continued. Stabbed in Italy, then stung by a scorpion in Cairo, once again, it seemed his life was held by a tread.


Honey and Thwaites take cover.
Honey and Thwaites take cover from the shots fired from the rocky outcrops.


Dangerous Sands.

Slade was the first to reach the ramp that led up to the temple. Ducking behind one of the sphinx guards, he felt his foot being sucked into the sand. Grappling hold of the statue, he heaved himself up and got a shot off at the horde of tribesmen approaching from the west. Sir Francis and Thwaites were more unlucky, and both found themselves knee-deep in the sand. 

Daphne was the first to reach the top of the ramp. Her youthful education in ballet classes and gymnastics had served her well. As she passed into the darkness of the temple, she shouted, 'There is some form of portal here. I can make out some buildings on the other side. ' 

The dash towards the Temple
Our heroes make a dash towards the Temple.


Thwaites Sacrifice.

Things were getting worse. Two giant scorpions dragged themselves out of the sand and joined the ever-increasing number of cultists.  Meanwhile, Sir Francis had extracted himself from the treacherous sands. The guide, Majib, was not so lucky and was stuck by a bullet and slumped forward. Thwaites grabbed the man and started to haul him from the treacherous sands to the bottom of the ramp. Meanwhile, Honey had jumped through the portal. Slade, now at the edge of the temple, provided covering fire as Thwaites tried to pull Majib up the temple ramp.

As escape looked possible, a cultist threw himself at Sir Francis and his fellow stragglers. Thwaites, seeing the threat blocking the attack, told Sir Francis to run. Slade and Sir Frances, seeing the gate closing, had no choice but to throw themselves into the closing portal. 

A Costly game.

I thought my League of Heroes had an easy time with this scenario. The tactics were solid, and I was lucky with the cards drawn. Most were low-level enemies, insane mobs, and cultists of various forms. Even when the giant scorpions emerged, it was too late for them to play any critical role. The biggest problem faced by my heroes was the perilous sands surrounding the temple.

Even allowing for my heroes' luck, this was a costly scenario with three team members eliminated from the final conflict. Young Alfie, life hangs in the balance, whilst Thwaites and Farouk are lost somewhere in the ether. More importantly, these were my brawlers, and their loss will make the team unbalanced. More of a shooting party that is about to enter the confirms of the Snake god's tomb.  Maybe Alfie might recover, but that is for the final chapter of this adventure.




Workbench 2025

Well, it is time for my self-indulgent post, where I quickly review my activities this year and look forward to the forthcoming year with it...