Monday, 15 December 2025

Ashes and Secrets - The Leopard Campaign Begins


I have finally begun my Leopard Campaign, inspired by the Portable Wargames Compendium and played—somewhat madly—on a modified Snakes and Ladders board. Traditionally the system is used for competitive two-player campaigns, but with a few small tweaks it works beautifully for solo play. The board generates narrative “fortune” events and strategic setbacks—perfect for civil-war skulduggery. 
Some information on the background to the campaign can be found here.

The Leopard

Orders from Plymouth


The opening entry of the campaign takes place in early March 1643. The Leopard—Royalist adventurer, spy, and occasional trouble-maker—is tasked with recovering a packet of papers hidden in the burned-out shell of Emmington Manor, east of Plymouth.

A favourable die roll landed him on a fortune square, giving him the option to delay departure and acquire aid. Rather than press his advantage and out-move the Parliamentarian patrols, the Leopard opted to recruit Joseph Widecombe, a Level-1 scout with an uncanny knack for avoiding trouble… or at least postponing it.

Marching Through the Mud


The ride to Emmington was quiet. Warm westerlies rolled in, softening the March weather but drenching the countryside with heavy rainfall. After several days of slow riding, the Leopard and his troop sighted the manor below—a charred ruin nestled in a muddy valley, its fields ruined and livestock long gone.

Dismounting, they advanced on foot. The yard was clogged with debris from the fire, and the thick mud made staying mounted a hazard. Muskets loaded, eyes sharp, the Leopard spotted shadowy figures edging through the distant fields.

The plan was simple: get in, get the papers, get out. Yet plans involving human beings seldom survive first contact. Isaac—still suffering from the previous night’s ale—slipped face-first into the mud, punctuating his fall with an enormous fart. The rest of the troop weren’t much better; every step was swallowed by the mud. 

Issac, take the ‘hair of the dog’ before the battle

Closing Net of the Militia


Despite the mire, the Royalists reached the manor just as the local Parliamentarian militia—led by the Hon. Samuel Massey—began closing in. Fallen beams and half-collapsed walls turned the interior into perilous terrain.

The Leopard crept into the manor itself, while his loyal companion Edgar, formerly a cryptographer and now his most dependable retainer, searched the outbuildings.

Extract from Edgar’s Diary — 3 March 1643 

Mistress Fortune favours fools and Clements alike. The yard is a bog, the house a tomb, and Isaac a menace to nose and nerve. I searched the barn first—old habits die hard; one always checks the margins. There, amid wet ash and pig-sties, I found a loose plank concealing a rusted casket. My heart leapt. But I heard shots then, close. The militia were upon us. I fear today will be an ugly day, and the papers we seek may be the least of our concerns.”

Shots in the Yard

Musketry erupted as the militia loosed a ragged volley. The Royalists returned fire with surprising discipline, scattering some of the greener conscripts. Tougher resistance came from the militia advancing through the fields—though here the mud proved to be an ally for both sides, slowing movement and blunting charges.

Inside the manor, the Leopard strained to free a heavy beam pinning an old chest. After a tense struggle, he succeeded, tearing free the bundle of documents. Objective complete… or so it seemed.

Ambush at the Rear 

The militia attack was only a distraction. Their leader, Samuel Massey, and a small group had circled behind the manor, cutting off the Royalist escape route. Widecombe was struck down almost immediately in the Parliamentary counterattack. Young Billy, seeking safety over valour, fell back to help hold the yard.

Only Maarten, the Leopard’s old comrade-in-arms, remained to block the surprise attack. He met the militia leader in a fierce sword-lock. Though evenly matched at first, Maarten slowly began to press the advantage—each blow struck with decades of battlefield experience.

Across the fields, Isaac—alcoholic haze finally lifted—managed to wound one of Coombs’s men. The skirmish devolved into a muddy melee, halberd against musket butt. Yet numbers now favoured the Royalists.

Fate delivered the final blow: Sergeant Coombs slipped in the mud, striking his head against a wall and collapsing senseless. With their leader down, the remaining militia broke.

The Royalists Escape


With the papers secured and the militia in disarray, the Leopard rallied his troop. Despite the mud, the confusion, the flatulent mishaps, and the ambush, the Royalists fought through and escaped toward their own lines. 

A strong start to the campaign—though danger came far closer than the Leopard had hoped. A couple of extra “turn cards” let the Parliamentarians tighten the noose, and despite the campaign rule limiting shooting while moving, the skirmish saw far more musketry than expected.

But in the end, the Leopard’s superior blades—and superior 

Wednesday, 5 November 2025

Mystic Britain - Chronicles of Blood and Iron: Spring 495.

Mystic Britain is my current Midgard campaign set in Arthurian Britain in the late 5th century. The background to that campaign, including the main factions in this alternative history, can be found here.

From the Annals of Caer Sulis as recorded by Brother Ashelm

 "In the year of our Lord 495, in the season when the hawthorn blooms white as bone, the shadow of the Dûrlingar fell upon our land. Hengst the Grim had crossed the waters from Vectis with fire in his heart and slaughter in his wake. The fords would run red ere summer came, and many a mother's son would find his rest beneath the cold river stones."

Spring of Blood: The Campaign Begins


Mystic Britain stands as a land fractured by competing loyalties and shifting allegiances. The coming war will test whether Arthur can unite these diverse forces against the encroaching darkness of the Dûrlingar—those fell creatures who have replaced the Jutes in our history's unfolding. The outcome promises to reshape the destiny of this turbulent realm.

For my inaugural campaign, I've chosen to play through "Modred's Coming of Age," set in the fateful spring of 495 AD. The previous years had witnessed increased Dûrlingar activity along the southern coast, but spring brought something far more ominous. Hengst, chieftain of the dark dwarves, crossed from Vectis with his host and established a fortified camp at Noviomagus (Chichester).

Arthur's spies brought word swiftly, and the British king understood immediately—this would be no mere raid. The months that followed would determine who wore the crown and whether the Britons would survive as a people.


First Moves

The campaign opened with Hengst dispatching his sons, Oasric and Penda, to secure a crossing over the Avon. Their orders were clear: find a ford, hold it, and prepare the way for the primary host. There, they would rendezvous with the traitor Modred and his men to launch a coordinated assault on Arthur's stronghold at Aquae Sulis.

When word of Hengst's advance reached Arthur, he responded with characteristic decisiveness. He dispatched his most loyal lieutenant, Sagramoor, to harry the crossing and deny the enemy their bridgehead. The Battle of the Bloody Ford

From the Chronicle of Camlann

"At the Bloody Ford did Sagramoor stand, with water to his knees and resolve in his heart. The Dûrlingar came in their hundreds, axes gleaming like winter stars, and the river that ran clear at dawn ran crimson ere the sun reached noon."

The campaign's opening engagement proved cautious on both sides. Neither commander wished to commit—and potentially lose—his best troops so early in the fighting season. The headstrong Galahad chafed at this restraint, eager to carry the fight to the enemy. Sagramoor eventually placated him with a compromise: Galahad would lead his cavalry across the river with all speed to threaten the Dûrlingar left flank, a role the young warrior embraced with enthusiasm and no small skill.

The Lines Clash

The British advance proved ponderous, and both armies suffered from poor coordination as their battle lines fragmented in the ford's treacherous currents. When the Britons finally launched their assault across the river, they achieved initial success—but the Dûrlingar line held. Then the berserkers struck, their axes carving through the British ranks and driving the attackers back across the bloodied waters.

On the British right, Galahad's cavalry had pulled the Dûrlingar line dangerously out of position as it wheeled to face the mounted threat. Rather than charging home, Galahad's riders unleashed their javelins and retired, leaving frustration and gaps in the enemy formation. The engagement remained inconclusive.

Galahad Attacks


Galahad threatens the Dûrlingar lines. 


The Death of Morfans the Ugly

As combat raged along the entire front, the Dûrlingar hero Ulfharlar threw himself into the melee, bellowing a challenge to Morfans. The armies parted as if by mutual consent, and the two champions stood alone in the stream, sword and axe at ready.

What followed was brutal and swift. Morfans charged with characteristic aggression, but Ulfharlar stood planted like an oak in the river's current. As the Briton champion Pellinor leapt to deliver his blow, the dwarf's axe found its mark in his opponent's side. The fight ended almost before it began. The Dûrlingar roared their approval and surged forward.

Morfans's death broke the spirit of the Britons around him. The Dûrlingar pushed them back across the river and gained a crucial flank overlap. The berserkers exacted a terrible toll on the British levies as the dwarven army surged forward. But on the right flank, fortune favoured the Britons. Galahad's cavalry continued to sow chaos without committing to melee, pinning the extreme left of the Dûrlingar line while British infantry closed on both front and flank. It became clear that this flank would soon collapse. The battle had become a race—victory would go to whichever side could break the opposing flank first.

After the Battle

A cautious engagement where both commanders held back their elite forces, unwilling to risk them so early in the campaign. The heroes showed less restraint, throwing themselves into desperate melees. Morfans paid the ultimate price—the only fatality among the champions. The battle also demonstrated the importance of Romano-British cavalry, a tactical advantage Hengst and his sons would need to counter in battles to come.

The Battle of Two Fords 

From the Annals of Caer Sulis:

"Twice did the rivers drink deep of Dûrlingar blood, and twice did brave Sagramoor harry them south. Yet pride oft goes before the fall, and the ravens whispered warnings that went unheeded."


Following his victory at the Bloody Ford, Sagramoor pursued the retreating Dûrlingar southward. Osric realised his surprise attack had failed utterly. To advance further, he would need reinforcements. He dispatched his brother Penda with the wounded back to their father's camp while he prepared to buy time by holding the Fords of Arun.

Soon, Sagramoor's battle lines emerged from the northern hills and woodlands.

Sagramoor had gained a powerful ally—Merlin himself had joined his retinue. The wizard proved cautious, warning that the ravens showed unfavourable omens until noon. But Sagramoor needed to maintain pressure on the retreating enemy. He ordered his army forward despite Merlin's warnings, placing his elite household troops, the comitatus, at the vanguard to storm both fords simultaneously.

Fortune smiled on the Britons, aided by Osric's poor tactical decisions. Still intent on preserving his best troops, the dwarf commander deployed his warbands in mixed bow-and-spear formations, hoping to blunt the British attack before committing his elite housecarls. The strategy failed spectacularly. The narrow chokepoints of the fords prevented Osric from correcting his deployment error once battle was joined.

The Dûrlingar warriors proved no match for the British comitatus. They were pushed back into their own housecarls, creating chaos in the dwarven ranks. The Dûrlingar line held briefly, but the warrior formations began to crumble under the relentless British advance. So, on both fronts, the defences collapsed almost simultaneously as British reserves moved forward to support the assault.

The Lines Clash

The Dûrlingar Warriors are no match for the Briton Elites

The Challenge

In desperation, Ulfharlar challenged a British champion to single combat, hoping to buy time for a retreat. His challenge was accepted, but this tim,e luck abandoned the dwarf hero. He fell into the blood-red river, adding his own lifeblood to the waters.

Osric, recognising that both fording points were lost beyond recovery, ordered a withdrawal. Rather than retreating directly to his father's main camp, he chose to follow the old Roman road to the coastal town, hoping to regroup and receive reinforcements there.

The Battle of the Old Road


Sagramoor, flush with victory, decided not to wait for support. He occupied the hills beyond the coast, positioning his army to block any Dûrlingar movement inland. Here he would await reinforcements before launching his final assault. But in this decision, he surrendered the initiative.

Osric, now reinforced by the young pretender Modred—Arthur's cousin and, to many, the rightful king—prepared to counterattack. Modred brought cavalry with him, providing the scouting and flank protection the Dûrlingar desperately needed. More ominously, Osric had gained supernatural aid: ancient, unknown warriors from ages past, ghostly shapes filled with relentless hunger for destruction. These undead would lead the assault.

From Brother Aldhelm's Chronicle:

"On that day, God and fortune both turned their faces from the righteous. The dead walked, and the living fell before them like wheat before the scythe. Even brave Galahad, unhorsed and with his standard in the dust, could not turn the tide. Sagramoor learned that victory's sister is often defeated, and they are twins who walk hand in hand."

Some days, luck simply abandons you. The gods turn away, and Lady Fortune shows her cruel face. This was such a day for Sagramoor.

As the undead crashed into the British lines, his men seemed to lose all will to fight. Shockingly poor fortune drove them backwards onto their supporting ranks. With limited room to manoeuvre between the hills, the Britons found themselves trapped and unable to seize the initiative. Slowly but inexorably, they were pushed back off the right-hand hill where their main force crumbled.

The Undead enter the Campaign
Death Arrives Causing Panic Amongst the Britons


In desperation, Galahad led his cavalry in a crushing charge against the Dûrlingar right wing, driving them back. For a moment, it seemed the tide might turn. But then disaster struck—Galahad was unhorsed, his standard falling to the ground. With that sight, British morale shattered completely.

The day was lost. All that remained was to extract the surviving forces and regroup. As June passed into the hot summer months, the Dûrlinga once again held the initiative.

Observations from the Spring Campaign


These three battles revealed important tactical lessons:

The first engagement demonstrated the crucial value of light cavalry. Galahad's horsemen crossed the ford before the battle lines closed, becoming a constant thorn in the Dûrlingar flank—threatening, harrying, disrupting—without ever committing to decisive combat.

The second battle exposed the dangers of poor deployment. Osric's mixed formations failed to achieve their intended purpose, and the confined battlespace prevented him from adjusting his strategy once combat began. The engagement was lost before it truly started.

The third battle proved that even a strong position and a winning streak guarantee nothing. Luck can be a faithless mistress. Perhaps Sagramoor should have had a contingency plan, but the day simply belonged to the Dûrlingar—they owned the dice godsfavour or completely.

One observation applies to all three spring battles: the campaign system encouraged commanders to carefully husband their elite and limited forces. The fact that Osric lost a unit of housecarls and a berserker band at the Bloody Ford may have unconsciously influenced his overly cautious deployment at Rwo Fords.

From the Chronicle of Camlann:

"Thus passed the spring of blood, and summer came with its heat and its harvest of sorrow. The Dûrlingar, emboldened by their victory at the Old Road, marched up the ancient Roman way toward Arthur's very capital. The true test was yet to come."

Now the summer season has begun, and the Dûrlingar once again hold the initiative, marching up the old Roman road toward Arthur's capital at Aquae Sulis. The fate of Britain hangs in the balance.

The chronicler's ink runs dry here, but the war continues. More tales of blood and valour await the telling…


Monday, 1 September 2025

Enter the Leopard – Swashbuckling in the English Civil War

Meet Edward Clement, better known as the Leopard – spy, adventurer, diplomat… and perhaps a forgotten pretender to the English crown. He is the star of my forthcoming Pulp Alley campaign set during the English Civil War, and he promises to bring cloak-and-dagger intrigue to the smoke of musket fire.


Edward Clement, aka The Leopard, spy, adventurer, diplomat
 and a forgotten pretender to the English Crown.


But where did this character come from?

The seed was planted when I stumbled across Hans Holbein's famous painting of Sir Thomas More and his family. In the background, half-hidden in a doorway, stands a mysterious young man clutching a scroll. The art historian Jack Leslau argued that this figure was Dr. John Clement, husband of Margaret Giggs, More's adopted daughter, and, more controversially, that Clement was in fact Richard of Shrewsbury, the younger of the lost Princes in the Tower. 

Thomas More and Family

Thomas More and Family with Richard of Shrewsbury
in the doorway to the right.

That idea lit my imagination. What if a descendant of Clement survived into the seventeenth century? A man of mystery, royal whispers in his bloodline, stepping into the storm of the Civil War? Thus, Edward Clement – the Leopard – was born.

The Leopard's Story


Edward Clement was educated in the Low Countries and at Cambridge before entering Prince Rupert's service during the Breda campaign of 1637. When Rupert sailed for England in 1642, Edward followed, quickly catching the attention of Edward Hyde, one of Charles I's most trusted advisors. 

Court gossip puzzled over his sudden rise. Whispers of noble blood surrounded him, but Hyde saw only a helpful agent – if one with dangerous ambitions. By 1642, the Leopard had become an indispensable spy, navigating the murky shadows of the King's quarrel with Parliament. 

In early 1643, he was dispatched west to aid Sir Ralph Hopton, taking up the role of chief intelligence officer. There he crossed swords with an old nemesis: Aaron Bell, the fiery Puritan preacher who had sworn to unmask him.

The Fellowship of the Claw


Of course, no pulp hero stands alone. The Leopard commands a league of loyal companions known as the Fellowship of the Claw – a ragtag band of allies, rogues, and survivors.
  • Young Billy – a nimble-fingered street urchin with quick hands and quicker charm. 
  • Fletcher – the Clement family's old gamekeeper, a deadly shot when sober, a liability when not. 
  • Edgar – the family's secretary and fixer; once a courier of secrets and master cryptographer, now a dangerous old man who knows everyone's business. 
  • Maarten van Asbeck – a bastard son of a Dutch noble, long-time comrade of Edward, hardened by the Thirty Years' War. 
  • Milo Crumb – the hapless adventurer, often lost, often in trouble… and yet somehow always stumbling into discoveries, such as the coded Parliamentary note he found when his head struck a low beam. 
It's a cast straight from the pages of a penny-dreadful – perfect for pulp adventures.



The Leopard and the Fellowship of the Claw, from the right, Billy, Fletcher, 
Edgar, the Leopard himself and Maarten. Milo had fallen into a hole.


Bringing the Leopard to Life 


This campaign utilises Pulp Alley with only minor tweaks, many of which are inspired by the excellent community on the Pulp Alley Facebook group (special thanks to Ira Gossett and his Three Musketeers adaptation).

The Campaign Board

The backbone of the story will be a custom Snakes and Ladders campaign board. Each die roll pushes the Leopard and his companions closer to their ultimate goal – but hazards, detours, and dramatic trials lurk along the way.

The Scenario Generator

Initially, I wrote a dozen full scenarios to be played in random order, but that proved too rigid and sometimes broke the narrative. A sprawling table system followed, but that became clumsy and overcomplicated.

The final version is much sleeker: a single 3D6 table that generates mission, location, primary objective, and complications all at once. Optional tables for minor plot points and enemy leagues add spice to the game. The result feels flexible, surprising, and – crucially – keeps the narrative flowing.

Testing is underway, and I'll share the draft ideas soon. 

Enter the Leopard


The Leopard is ready to stride into history – rapier in hand, cloak billowing, secrets close to his chest. Over the coming weeks, I'll be posting more about the campaign's mechanics, introducing some other characters, including the stunning and cunning Amelie St. Simon, a noble spy, and her reckless brother, Andre. Then, the villain of our campaign, Aaron Bell, the Preacher, is a Parliamentarian spymaster with hidden ambitions. These introductions will be followed by a series of battle reports where Edward Clement and the Fellowship of the Claw take the stage. 

Adventure awaits. Will the Leopard rise as a hero of the King, or fall as another forgotten pretender?

Maarten and Katie
Maarten and his love interest, Katie Reed. 
One-time prostitute now a kicken maid in Lady Hopton's household.




Ashes and Secrets - The Leopard Campaign Begins

I have finally begun my Leopard Campaign, inspired by the Portable Wargames Compendium and played—somewhat madly—on a modified Snakes and La...